![]() ![]() Portal was also technically sound, and while Superliminal is mostly pretty good from a technical perspective, I did encounter some issues. This is especially true because the game loves to change the rules in subtle ways and try to encourage non-linear thinking, which means that there are a lot of potential actions and solutions at any given time. That’s not a huge issue for a simple puzzle where you immediately intuit the solution, but when you need to try different things and iterate it can quickly get annoying. Sometimes, however, the game reads the perspective differently than you do and you might end up accidentally shrinking the cheese, or not changing its size at all, or dropping it so that it gets stuck temporarily etc… Combine this with the difficulty of positioning something where you need it without changing its size and everything feels fiddly and slightly laborious to do. Even optimally this might take 20-30 seconds because you have to go through multiple cycles of holding the cheese up and dropping it to increase its size, and then running over to its new location (since you won’t be dropping it on your head most of the time) to pick it up and do it again. Take a simple idea like increasing the size of a wedge of cheese until it’s large enough to function as a ramp so you can reach a high up doorway. Superliminal is a much slower game, both in the speed your character moves and also in how long it takes to try puzzle solutions. Sometimes you’d have to do a little platforming or wait for the level elements to align themselves, but that rarely took more than a couple seconds. Because you were using a gun you could try different portal placements, or fix errant shots, very quickly. One of the underappreciated aspects of Portal was how quickly you could iterate when trying different puzzle solutions. While the perspective gameplay in Superliminal can be fun, and is certainly novel, the cracks soon start to show and make you appreciate just how brilliant Portal’s game design actually was. The game does a good job of switching up its mechanics both within and between the levels. Your ultimate objective in each level is to move through the rooms until you get to an elevator. In later areas you might find objects that fall apart or clone themselves when you try to grab them. Or you might have to create a series of stairs and ramps out of basic objects like sugar cubes and wedges of cheese by resizing them. For example you might see the image of part of an object painted on a wall and have to line it up with other parts on other surfaces to make the object solid so you can grab it. ![]() It’s a neat enough gimmick and there are lots of variations even early on. You can also do things like holding an object so that it looks like it’s on top of something that’s too high for you to reach, and then release the object to have it stay in that position. At its most basic you can shrink objects or increase their size by holding an object and either moving close to a wall to make them look smaller or holding them up towards the ceiling and making them look further away, which makes them larger after you drop them. ![]() This allows you to manipulate them in the environment through perspective. The basic premise is that you can grab objects telekinetically (the game doesn’t say this directly but you can’t see your hand, but it’s a dream so whatever) and they stay the same size on your screen. She’s chipper and friendly but with a brittle, acerbic, undertone and she is quick to blame you when things inevitably go wrong. You’re oriented to the game by a disembodied voice that’s clearly modeled after GLaDOS. The visuals are clean and pleasant, though, even if they aren't exactly cutting edge. Superliminal looks like a VR game but it's not. The institute mostly consists of functional rooms that look like offices or workshops or concrete utility hallways and the test galleries that mostly look like museum installations all bright lighting and large open spaces. This game isn’t interested in exploring personal stories or trauma or anything like that it’s about perspective. You’re participating in some kind of dream therapy called SomnaSculpt, where you go through a lucid dream experience in order to learn about yourself or deal with some kind of psychological block. You play in the first person perspective of an unnamed character who has visited a psychological institute for unspecified reasons. Superliminal wants to be Portal and doesn’t hide it at all. ![]()
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![]() More recently, the late William Hurt's General Thaddeus Ross has been recast for Harrison Ford following the legendary actor's 2022 passing. ![]() Most notably, the roles of Bruce Banner and James "Rhodey" Rhodes were recast early on, with Edward Norton and Terrence Howard being replaced by Mark Ruffalo and Don Cheadle, respectively. ![]() On top of this, Cassie Lang isn't the first role that Marvel Studios has recast, so it isn't out of the ordinary. She is known for her starring roles as Louise Brooks in the CBS comedy series Gary Unmarried (20082010), Abigail Carlson in the HBO mystery drama series Big Little Lies (20172019), and Allie Pressman in the Netflix teen drama series The Society (2019). An elevated role for Cassie in Ant-Man and the Wasp: Quantumania meant that a more experienced face would have been preferred.Īlthough there's no doubt that Emma Fuhrmann would have delivered a solid performance as Cassie Lang, Kathryn Newton brought a level of grit and presence to the role that fit perfectly in the film's exploration of family dynamics. Kathryn Newton (born Febru) is an American actress. With several blockbusters already under her belt, Newton is a name that audiences recognize and who fits the bill for the more hardened, teenage Cassie perfectly - and is likely to stick around in the MCU for years to come. There are surely big plans for Cassie Lang's future in the MCU, particularly if the Young Avengers form before the MCU's Multiverse Saga is through. The decision to replace Emma Fuhrmann with Kathryn Newton makes sense for Marvel Studios. Subtly explaining the recast, Reed noted that he wanted someone "who could really hang with Paul Rudd and sort of not be left in the dust," mentioning that whoever performed as Cassie needed to be "sharp, and quick, and funny." He also praised Newton's athletic ability, referencing her world-class golfing and reasoning that she "has the physicality for the role." Newton brought a rougher edge to the character that was more reminiscent of someone raised by a superhero in the MCU. Newton could bring a larger audience to the MCU than the comparatively unknown Fuhrmann.Īnt-Man and the Wasp: Quantumania director Peyton Reed explained on the film's audio commentary that he was excited about Kathryn Newton assuming the role for the Phase 5 film. Hailing from Orlando, Florida, Kathryn discovered her passion for acting at a young age, and her. At the age of 26, she has already established herself as a rising star in both film and television. While Avengers: Endgame's Emma Fuhrmann is a relatively lower-profile actor, Newton has had roles in TV series' such as Big Little Lies and Little Women, and has feature film experience to the tune of Three Billboards Outside Ebbing, Missouri, Lady Bird, and Pokémon Detective Pikachu - which would perhaps be beneficial for Marvel Studios. Kathryn Newton, a sensational and immensely talented American actress, has captured the hearts of audiences with her mesmerizing performances. Casting Kathryn Newton in the role of Cassie Lang for Ant-Man and the Wasp: Quantumania put a bigger and more recognizable star in the role, which made sense considering Cassie could have a much larger role in the MCU's future. ![]() ![]() ![]() Unfortunately, this road trip coincides with a robot uprising that the Mitchells escape only by chance, leaving the fate of the world in their hands. In an effort to salvage their relationship, Rick decides to take the entire Mitchell family on a cross-country road trip to see Katie off. Often bleak, it is an undeniably brilliant piece of filmmaking.Īspiring filmmaker Katie Mitchell (voiced by Abbi Jacobson) has a strained relationship with her technophobic father Rick (Danny McBride)-not helped by his accidentally destroying her laptop right as she’s about to begin film school in California. Director Edward Berger's take on the material is the first to be filmed in German, which adds a layer of authenticity to a blistering, heart-rending cinematic effort that drives home the horror and inhumanity of war. Paul's journey is one of naivete crushed by the relentless machinery of war and state and an awakening to the way soldiers are chewed up in the name of politicians and generals. It's all downhill from there in this magnificently crafted adaptation of Erich Maria Remarque's groundbreaking novel, one of the most important pieces of anti-war literature of the 20th century. His romantic view of the conflict is shattered on his first night in the cold trenches, surrounded by death and disaster, and dealt a tragic blow with the meaningless loss of a dear friend. Hopped up on nationalism and dreams of battlefield glory, Paul Bäumer (Felix Kammerer) is an eager young recruit for the German army during the last year of the First World War. Although Troll could have easily descended into parody, Uthaug steers clear of smug self-awareness and instead delivers one of the most original takes on the genre in years. But the striking Nordic visuals and the titular menace’s ability to blend in with the landscape allow for some impressively original twists along the way. ![]() Eidsvold serves as Tobias Tidemann, the former professor chased out of academia for his crazy theories about trolls. The plot and characters will be familiar to any fan of kaiju cinema-Ine Marie Wilmann heads up the cast as Nora Tidemann, the academic with a curiously specific skill set who is called in to advise on the crisis, while Kim Falck fits neatly into the role of Andreas Isaksan, the government adviser paired with her, and Gard B. This gleefully entertaining giant-monster movie eschews tearing up the likes of New York or Tokyo in favor of director Roar Uthaug’s ( Tomb Raider 2018) native Norway, with a titanic troll stomping its way toward Oslo after being roused by a drilling operation. A rollicking sea-bound adventure directed by Chris Williams-of Big Hero 6 and Moana fame-it secured its standing as one of Netflix’s finest movies with a nomination for Best Animated Feature at this year's Oscars. However, after an attempt to destroy the colossal Red Bluster goes disastrously wrong, Jacob and Maisie are stranded on an island filled with the creatures, and they find that the monsters may not be quite so monstrous after all. Jacob Holland (voiced by Karl Urban) is one such hero, adopted son of the legendary Captain Crowe and well on the way to building his own legacy as a monster hunter-a journey disrupted by stowaway Maisie Brumble (Zaris-Angel Hator), who has her own ambitions to take on the sea beasts. It's easy to imagine that the elevator pitch for The Sea Beast was “ Moby Dick meets How to Train Your Dragon”-and who wouldn’t be compelled by that? Set in a fantasy world where oceanic leviathans terrorize humanity, those who hunt down the giant monsters are lauded as heroes. Director Aaron Sorkin takes a lot of liberties with historical facts (and leaves out some hilarious bits, like poet Allen Ginsberg’s testimony, which would have made for a showstopper), but The Trial of the Chicago 7 largely succeeds in conveying the sense of generational score-settling the court battle came to signify. Kennedy and Martin Luther King Jr and Vietnam still devouring thousands of young people-and it came to encapsulate the tensions tearing the country’s social fabric asunder. Johnson’s presidency-with the US reeling from the assassinations of John F. The trial happened at the very end of Lyndon B. As anti-war, civil rights, and hippie activists involved in the protests at the 1968 Democratic Convention in Chicago, the Seven (theoretically eight) were picked as convenient scapegoats after the unrest was crushed at the behest of Mayor Richard Daley. If you’re not an American boomer, the juxtaposition of the city of Chicago and the number 7 might mean little to you, but the formula stands for one of the causes célèbres of the ’60s. ![]() ![]() ![]() ![]() Oh yeah, this was recorded during an early-access recording day on Wednesday (thanks to Wizards for the free account to use!) where best-of-one was the only option. Record-wise, Exalted Deeds Combo was pretty insane: we ended up going 7-1 across eight best-of-one matches.Just a quick reminder: if you enjoy the Much Abrew About Nothing series and the other video content on MTGGoldfish, make sure to subscribe to the MTGGoldfish YouTube channel to keep up on all the latest and greatest. How good is the combo of The Book of Exalted Deeds and Faceless Haven? Let's find out on this week's Much Abrew About Nothing! Otherwise, there aren't really any main-deckable land-destruction spells in the format (and not even many great sideboard land-destruction spells), which means if we can get the enlightened counter on Faceless Haven, let it go back into land form, and choose to never turn it into a creature again, we usually have an unkillable Platinum Angel, which is pretty absurd. While Field of Ruin exists for a couple more months, it isn't heavily played. This week, we're getting our first taste of our new Adventures in the Forgotten Realms Standard format with a combo that I've been dying to play ever since it was previewed (and got a chance on Wednesday with a free stocked account from Wizards!): Exalted Deeds Combo! The goal of our deck is simple: find The Book of Exalted Deeds, find Faceless Haven, get to six mana to put The Book of Exalted Deeds' enlightened counter on Faceless Haven (preferably while our opponent is tapped out so they can't interact with Faceless Haven in response), and then trust that having a land version of Platinum Angel means that we'll eventually win the game when our opponent runs out of cards in their library! The deck takes advantage of the fact that Standard simply doesn't get playable land-destruction spells. ![]() I think there are good reasons to believe the discouragement campaign will work, if even 5% of the players population were like the one you met, I bet you would think twice before risking to waste another 1 hour playing that deck, resulting in more fun for everyone.ītw, why anyone would play the book combo is out of my understanding.Hello, everyone! Welcome to another episode of Much Abrew About Nothing. I sympathise more for the guy acting out of revenge, and perhaps discouraging others from playing decks I don't want to see, than with those who intentionally play boring decks (the same applies to the lame meta decks you mentioned). So, from my perspective, if I met you two, he would have no reasons to rope/wrong me (excluding he would rope any deck, beside the point), but you would do me wrong because that's your play style choice. But, see the point, his behaviour was a response to a wrong he thought he received (you wanted to waste his time), your deck choice is your desire to waste everyone's time regardless what they did to you. Personally, I wouldn't have any preference between a roper or a boring time waster deck, both are unfun, both are ahole, and I wouldn't play against either. If it was in person we could choose who to play against but instead we get to play vs decks we despise and vs players we despise. I wouldn't justify one evil with other evils. ![]() ![]() ![]() These developments show how innovation can thrive on the basis of sound money provided by central banks. Examples of FPS include TIPS in the euro area, the Unified Payments Interface (UPI) in India, PIX in Brazil, CoDi in Mexico and the FedNow proposal in the United States, among many others. FPS also support a vibrant ecosystem of private bank and non-bank payment service providers (PSPs, see glossary). A growing number of jurisdictions (over 55 at the time of writing) 3 have introduced retail FPS, which allow instant settlement of payments between households and businesses around the clock. Central banks around the world have instituted real-time gross settlement (RTGS) systems over the past decades. Many recent payment innovations have built on improvements to underlying infrastructures that have been many years in the making. Throughout the long arc of history, money and its institutional foundations have evolved in parallel with the technology available. The fifth section discusses the international dimension of CBDCs, including the opportunities for improving cross-border payments and the role of international cooperation. The fourth section explores the principles behind design choices on digital identification and user privacy. The third section discusses the appropriate division of labour between the central bank and the private sector in payments and financial intermediation, and the associated CBDC design considerations. The second section lays out the unique properties of CBDCs as an advanced representation of central bank money, focusing on their role as a means of payment and comparing them with cash and the latest generation of retail FPS. To set the stage, the first section discusses the public interest case for digital money. The chapter also outlines how CBDCs compare with the latest generation of retail fast payment systems (FPS, see glossary). It presents the design choices and the associated implications for data governance and privacy in the digital economy. The chapter sets out the unique features of CBDCs, asking what their issuance would mean for users, financial intermediaries, central banks and the international monetary system. 1 CBDCs can be designed for use either among financial intermediaries only (ie wholesale CBDCs), or by the wider economy (ie retail CBDCs). CBDCs are a form of digital money, denominated in the national unit of account, which is a direct liability of the central bank. This chapter examines how central bank digital currencies (CBDCs) can contribute to an open, safe and competitive monetary system that supports innovation and serves the public interest. This raises issues of data governance, consumer protection and anti-competitive practices arising from data silos. An essential by-product of the digital economy is the huge volume of personal data that are collected and processed as an input into business activity. Alongside a broader trend towards greater digitalisation, a wave of innovation in consumer payments has placed money and payment services at the vanguard of this development. Multi-CBDC arrangements could surmount the hurdles of sharing digital IDs across borders, but will require international cooperation.ĭigital innovation has wrought far-reaching changes in all sectors of the economy. CBDCs built on digital identification could improve cross-border payments, and limit the risks of currency substitution.CBDCs and open platforms are the most conducive to a virtuous circle. The same technology that can encourage a virtuous circle of greater access, lower costs and better services might equally induce a vicious circle of data silos, market power and anti-competitive practices. The ultimate benefits of adopting a new payment technology will depend on the competitive structure of the underlying payment system and data governance arrangements.Like the latest generation of instant retail payment systems, retail CBDCs could ensure open payment platforms and a competitive level playing field that is conducive to innovation. Digital money should be designed with the public interest in mind.They are an advanced representation of money for the digital economy. Central bank digital currencies (CBDCs) offer in digital form the unique advantages of central bank money: settlement finality, liquidity and integrity.With Benoît Cœuré (Head of the BIS Innovation Hub) and Hyun Song Shin Key takeaways ![]() ![]() ![]() Whether you need a knife for camping, hiking, or just everyday tasks, the Buck Knives 761 Twin Peak Blue Multi-Tool Pocket Knife is an excellent choice. Its compact size and lightweight design make it easy to carry, while its variety of tools and sharp blade make it useful in a wide range of situations. ![]() It was then that Buck took it upon themselves to join the multi-tool scene, and released the BuckTool. Martin published A Game of Thrones, and Macarena plagued the world. Overall, the Buck Knives 761 Twin Peak Blue Multi-Tool Pocket Knife is a high-quality and versatile tool that is perfect for anyone who needs a reliable and durable knife for everyday use. Independence Day broke the box office, George R.R. GREAT PRICE Great price compared to similar brand new items. Whether you need to cut rope, open cans, or tighten screws, this knife has you covered. Buck Knives 373 Trio 3-Blade Folding Pocket Knife with Wood Handle. He lifted the felt pad and used the pliers on his multi-tool to pull out the butane. The knife's spring-assisted opening mechanism ensures that it is easy to open and close with one hand, while the locking mechanism keeps the blade securely in place during use. He took out his matte black Buck Off Zippo and lit a cigarette. It is compact and lightweight, making it easy to carry in a pocket or on a keychain. The Buck Knives 761 Twin Peak Blue Multi-Tool Pocket Knife is designed with the needs of outdoor enthusiasts and everyday users in mind. The knife also has a blue anodized aluminum handle that is comfortable to grip and looks great, making it a stylish addition to any collection. It features a 2.5-inch stainless steel blade that is sharp and easy to maintain, as well as a variety of other handy tools such as a bottle opener, can opener, and screwdrivers. The Buck Knives 761 Twin Peak Blue Multi-Tool Pocket Knife is a versatile and durable tool that is perfect for everyday carry. Deals (6) Question and Answer Variations About Buck Knives 761 Twin Peak Blue Multi-Tool Pocket Knife ![]() ![]() This form of harassment, in which the victim suffers concrete economic loss for failing to submit to sexual demands, is simply one manifestation of sexual harassment, albeit a particularly blatant and ugly one… ![]() Victims of harassment need not demonstrate that they were not hired, were denied a promotion or were dismissed from their employment as a result of their refusal to participate in sexual activity. Sexual harassment is not limited to demands for sexual favours made under threats of adverse job consequences should the employee refuse to comply with the demands. Sexual harassment may take a variety of forms. In another decision, the Supreme Court of Canada stated: In one of the earliest sexual harassment cases in Canada, a tribunal found that in employment, discriminatory conduct may exist on a continuum from overt sexual behaviour, such as unsolicited and unwanted physical contact and persistent propositions, to more subtle conduct, such as gender-based insults and taunting, which may reasonably be perceived to create a negative psychological and emotional work environment. Human rights case law has interpreted and expanded on the definition in section 10 of the Code. An example could be a person withdrawing, or walking away in disgust after a co-worker has asked sexual questions. It should be understood that some types of comments or behaviour are unwelcome based on the response of the person subjected to the behaviour, even when the person does not explicitly object. In other words, the Human Rights Tribunal of Ontario (the HRTO) can conclude on the basis of the evidence before it that an individual knew, or should have known, that his or her actions were unwelcome. Determining the point of view of a “reasonable” third party must take into account the perspective of the person who is harassed. The objective component considers, from the point of view of a “reasonable” third party, how such behaviour would generally be received. The subjective part is the harasser’s own knowledge of how his or her behaviour is being received. The reference to comment or conduct "that is known or ought reasonably to be known to be unwelcome" establishes a subjective and objective test for harassment. However, depending on the circumstances, one incident could be significant or substantial enough to be sexual harassment.Įxample: A tribunal found that an incident where a male employee “flicked the nipple” of a female employee was enough to prove that sexual harassment had taken place. Section 10 of the Code defines harassment as “engaging in a course of vexatious comment or conduct that is known or ought to be known to be unwelcome.” Using this definition, more than one event must take place for there to be a violation of the Code. ![]() ![]() ![]() The property on County Route 537 had easy access to the newly constructed Interstate 195, which connected central New Jersey to the New Jersey Turnpike ( Interstate 95) and would eventually (in 1981) connect to the Garden State Parkway. He chose a property then owned by the Switlik family, in an area centrally located between the New York City and Philadelphia regions. LeRoy wanted his parks to flow naturally through the forest and lakes, capitalizing on the back-to-nature movement of the era. His proposal also included plans for hotels, which were connected to the parks and could be reached by boats, buses, a sky ride and/or a monorail. In 1972, entrepreneurial businessman Warner LeRoy developed concept plans for the Great Adventure entertainment complex, proposing seven parks be built within the complex: An amusement park, a safari park, a show park, a floral park, a sports complex, a shopping district, and a campground with beach/waterpark and stables. View of Great Adventure from the top of the Big Wheel, looking east Warner LeRoy era (1974–1977) ( December 2022) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. ![]() Please help improve this article by adding citations to reliable sources in this section. Relevant discussion may be found on the talk page. This section needs additional citations for verification. ![]() The park is located right off of Interstate 195 and is along Monmouth Road ( County Route 537). At 510 acres (210 ha), it is the second-largest theme park in the world following Disney's Animal Kingdom. In 2012, Six Flags combined its 160-acre (65 ha) Great Adventure with its 350-acre (140 ha) Wild Safari animal park to form Six Flags Great Adventure & Safari park. It first opened to the public as simply Great Adventure in 1974 under the direction of restaurateur Warner LeRoy. Owned and operated by Six Flags, the park complex is situated between New York City and Philadelphia and includes a water park named Hurricane Harbor. Six Flags Great Adventure is an amusement park located approximately 20 miles southeast of Trenton in Jackson, New Jersey. Not to be confused with Six Flags Great America in Gurnee, Illinois. ![]() ![]() ![]() Be cautious though when choosing the number of Res+ steps as each will increase the number of triangles in your voxel model about 4 times. If you need to perform several steps of it, but don’t want to wait for the current Res+ operation to complete, then this script is for you. Multiple Res+ĭepending on the current voxel volume density of a VoxTree object, Res+ operation can take a while to complete. Scripts can be accessed through Retopo➝Isolate to UV-set and Retopo➝Move back from isolation. Otherwise, the move operation will fail and the geometry will stay in the isolatedUVSet. So this is a limitation of this script for now: a UV set called default must be present in the retopo room. Initially I wanted to store the origin UV set of each isolated geometry in some variable, but it turned out that it is impossible to determine via scripting to which UV set a visible retopo groups belongs to (at least at the time of writing the script). Move back from isolation will move all geometry from isolatedUVSet back to UV set called the default and Auto Scale this whole set. Unwrap the mesh and launch the Move back from isolation script. UVs will be automatically auto-scaled within that set in sake of better visibility. Isolating to UV-Set will move all visible retopo groups to a UV-set called isolatedUVSet. If your asset consists of multiple retopo groups, managing and inspecting its UVs can be problematic because catching wrongly unwrapped islands makes it a very time-consuming and error-prone process for a human eye when those islands are located in a forest of wrapped UV garbage. Two scripts that might be very useful when unwrapping a model for texturing. The script is accessible through Retopo➝Hide all and Retopo➝Show all. ALT+LMB doesn’t help in some circumstances. Still, it’s way faster than having to click through gazillion of retopo groups in order to hide them. In order to enforce the viewport update after running either one of those scripts, you will need to manually click the eye icon of any retopo objects. The caveat is that the implementation of SetRetopoLayerVisibility() function in 3D Coat is somewhat buggy because it affects the visibility state of retopo objects in the Retopo Objects list, but it doesn’t affect them in the viewport. Those two scripts work in the Retopo room and they do exactly what their names imply: hide and show all retopo groups. The script is accessible through File➝Export➝To Separate Files. You can select all geometry file formats that 3D Coat supports. The filename is not important so you can type in whatever you want in that text field as it will be replaced by object names. The path to which all files will be written to.Keep at zero to preserve your objects as they are. reduction percentage (Default = 0.0) - determine the decimation factor of each exported object.If false, the parent may be hidden, but the script will also check for visible flag of each of its children. If true, all children of a hidden parent, regardless of the fact that they are visible or not, will not be exported. ![]() ignore children of hidden parents (default = true) - pretty self-explanatory.When you launch it, it will ask you about two things. Clone the repository to %USERPROFILE%\Documents\3D-CoatV4x\Scripts directory:ĭid you ever wonder why you can export the whole VoxTree to a single file, but not each sculpt object to its own? You don’t have to worry about it anymore because this script will do it for you.If you don’t use COAT_FILES_PATH environment variable and like to keep 3D Coat’s user preferences directory in its default path (which is ~~/Documents/3D-CoatVxx~) for some reason, clone the repository into Scripts subdirectory of this path. ![]() ![]() The 2020 Ford Edge provides greatest value in lower trim levels. The ST model is rated at a less-thrifty 19/26/21 mpg. All-wheel drive drops the figures slightly, to 21/28/23 mpg. With front-drive, the base Edge is EPA-rated at 21 mpg city, 29 highway, 24 combined. Potent engines take a toll on fuel economy. Except for piped-in engine noise, the Edge is comfortably quiet. The responsive suspension delivers sharp turn-in, regardless of model. ![]() Electric power steering has a precise feel, tracking neatly down straightaways. Even over harsh pavement, ride motions are subdued. ![]() Otherwise, the Edge’s independent suspension provides good body control, with an orderly ride. With bigger wheels mounted, the ride grows stiff. Lesser trim models perform pretty well, too, while taking about eight seconds to reach 60 mph. A powerful engine helps make the ST model even more fun to drive-capable of accelerating to 60 mph in less than six seconds. Driving Impressionsįord’s Edge makes good use of turbocharged power, coupled with sharp handling. Raising the seatbacks reduces capacity to 39.2 cubic feet-comparable to Honda’s CR-V. With the rear seats folded flat, the Edge will hold 73.4 cubic feet of cargo. The big, bright touchscreen infotainment system is center-mounted and well-integrated. Small-item storage is bountiful, including deep door pockets and a large console. Head clearance and leg room are good, though models with a panoramic roof could be a problem for taller occupants. Big door openings make it easy for passengers to climb into the front or rear compartment. Titanium and ST editions get more comfortable cushions.įive adults should fit comfortably, with high seating positions, though three in the back might balk at longer journeys. The current Edge retains a flat, basic dash that’s logically laid-out, fitted with a good array of technical features. Even when the body was refreshed a while back, the interior saw little change. Though spacious and practical, the Edge cabin looks and feels like it came from an earlier era. Titanium trim slathers on lots of chrome to acquire a particularly premium look. In ST trim, riding big black wheels, the Edge looks downright ornery. With the possible exception of the base SE, it largely succeeds, helped by a big grille, sharp headlights, and slim pillars. Even so, it looks sharply contemporary next to such competitors as Nissan’s Murano.ĭespite its egg-shaped profile, each Edge version strives to look both svelte and sporty. The 2020 Ford Edge wears a relatively fresh face on a plain body. Included are 20-inch wheels, aluminum pedals, paddle shifters, suede trim inserts, black accents, and a color-keyed mesh grille. The ST ($44,510) comes only with all-wheel drive and a 335-hp V-6. The Titanium ($39,345 with FWD, $41,340 with AWD) includes leather upholstery, a heated steering wheel, a foot-activated automatic power liftgate, wireless charging pad, Bang & Olufsen 12-speaker audio, front/rear parking sensors, and 19-inch wheels. ![]() The SEL ($35,600 with FWD, $37,595 with AWD) adds heated power front seats, heated mirrors, and nine-speaker audio. The SE ($32,345 with front-drive, $34,340 with all-wheel drive) comes with 18-inch alloy wheels, a power driver’s seat, cloth upholstery, keyless ignition, Sync 3 touchscreen infotainment with Bluetooth, Apple CarPlay and Android Auto compatibility, LED headlights, dual-zone automatic climate control, rear parking sensors, and driver attention assist. Prices include $1,245 destination charge. Safety options include adaptive cruise control. The IIHS gave Ford’s Edge “Good” ratings for each crash test.Įvery Edge comes with automatic emergency braking, blind-spot monitors, and active lane control. Front-wheel drive is standard, with all-wheel drive an option on all models except the ST, which is AWD-only.Ĭrash-testing by the NHTSA brought a five-star rating overall, as well as for frontal and side impacts. The ST (formerly named Sport) gets a 2.7-liter twin-turbo V-6 that generates an impressive 335 horsepower, running on premium-grade gasoline.īoth engines work with an 8-speed automatic transmission. Base SE, SEL, and Titanium versions employ a potent 250-horsepower turbo-4. Top-rung Titanium trim features fine leather, chrome trim, and plenty of available technology. An enhanced Titanium Elite options package includes 20-inch polished wheels and special chrome accentsĪvailable in SE, SEL, Titanium, and ST trims, the Edge spans a simple but sensible range from affordable to affluent. All models now include dual-zone automatic climate control. The 2020 Ford Edge mid-size crossover SUV delivers comfort and power, along with impressive technology.įollowing a recent refresh, the Edge gets only minimal changes for the 2020 model year, led by new appearance options. ![]() |
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