Players literally run around the map of the world from point to point collecting resources, and from there, can either engage in battles, enter exploration zones and dungeons or visit the main town.ĭespite what appears initially to be a rather large map, the world is not huge, broken up into zones that range from classic fantasy to steampunk, desert regions to the obligatory snowy regions. Googling either character is risque at best and yet it’s nice in 2018 for a developer to simply be out and out with both the art and animation of what is supposed to be a highly sexualised and somewhat naked character and with no apology.īattle Chasers is played across three different modes that generally gel together and showcase the array of excellent artwork and music that have gone into development. Dropped onto the mysterious Crescent Island, players initially have control of only 3 characters, controllable in the over-world map. Yes, the notoriously buxom Red Monika (as related to Red Sonja) is wholly playable in Nightwar but thankfully developers Airship Syndicate have eschewed the potentially adult nature of the character to create something slightly cuter at least in the player model and move set. It follows the adventures of a band of unlikely characters including the young girl Gully, her fem-bot bodyguard and Battle Tank Calibretto, Knolan, Garrison, Alumon, a daemon hunter and none other than the sultry and overtly sexualised Red Monika. Personally designed by Joe and Steve Madueria, Nightwar is rooted in the Battle Chaser comics which were created by Joe Madureira in the late 90’s. Battle Chasers: Nightwar is addictive, works well on console at a higher resolution and yet is clearly going to be a perfect fit for the small form factor of the Switch. Set in the tone of more classic RPGs like the earliest Final Fantasy games, it is a refreshingly western take on the genre, with modern, simplified mechanics and lushly painted, isometric levels that immediately draw parallels to the award-winning Bastion. Nightwar is an interesting mid-tier title, formed by ex-Vigil game staff, not least because it straddles the middle ground between a turn-based role-playing game and puzzle adventure.
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